neuropercolation/src/cellular_automaton/ca_display.py

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import pygame
import time
import operator
import cProfile
import pstats
from pympler import asizeof
from cellular_automaton.cellular_automaton import CellularAutomaton, CellularAutomatonProcessor
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class _DisplayInfo:
def __init__(self, grid_size, grid_pos, cell_size, screen):
self.grid_size = grid_size
self.grid_pos = grid_pos
self.cell_size = cell_size
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self.screen = screen
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class DisplayFor2D:
def __init__(self, grid_rect: list, cellular_automaton: CellularAutomaton, screen):
self._cellular_automaton = cellular_automaton
cell_size = self._calculate_cell_display_size(grid_rect[-2:])
self._display_info = _DisplayInfo(grid_rect[-2:], grid_rect[:2], cell_size, screen)
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def redraw_cellular_automaton(self):
update_rects = list(self._cell_redraw_rectangles())
pygame.display.update(update_rects)
def _cell_redraw_rectangles(self):
for cell in self._cellular_automaton.cells:
if cell.state.is_set_for_redraw():
cell_color = cell.state.get_state_draw_color(self._cellular_automaton.evolution_iteration_index)
cell_pos = _calculate_cell_position(self._display_info.cell_size, cell)
surface_pos = list(map(operator.add, cell_pos, self._display_info.grid_pos))
yield self._display_info.screen.fill(cell_color, (surface_pos, self._display_info.cell_size))
cell.state.was_redrawn()
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def _calculate_cell_display_size(self, grid_size):
grid_dimension = self._cellular_automaton.dimension
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return list(map(operator.truediv, grid_size, grid_dimension))
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class PyGameFor2D:
def __init__(self, window_size: list, cellular_automaton: CellularAutomaton):
self._window_size = window_size
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self._cellular_automaton = cellular_automaton
pygame.init()
pygame.display.set_caption("Cellular Automaton")
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self._screen = pygame.display.set_mode(self._window_size)
self._font = pygame.font.SysFont("monospace", 15)
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self.ca_display = DisplayFor2D([0, 30, window_size[0], window_size[1] - 30], cellular_automaton, self._screen)
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def _print_process_duration(self, time_ca_end, time_ca_start, time_ds_end):
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self._screen.fill([0, 0, 0], ((0, 0), (self._window_size[0], 30)))
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self._write_text((10, 5), "CA: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s")
self._write_text((310, 5), "Display: " + "{0:.4f}".format(time_ds_end - time_ca_end) + "s")
def _write_text(self, pos, text, color=(0, 255, 0)):
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label = self._font.render(text, 1, color)
update_rect = self._screen.blit(label, pos)
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pygame.display.update(update_rect)
def main_loop(self, cellular_automaton_processor: CellularAutomatonProcessor, ca_iterations_per_draw):
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running = True
cellular_automaton_processor.evolve()
first = True
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while running:
pygame.event.get()
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time_ca_start = time.time()
if first:
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self._evolve_with_performance(cellular_automaton_processor)
first = False
else:
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cellular_automaton_processor.evolve_x_times(ca_iterations_per_draw)
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time_ca_end = time.time()
self.ca_display.redraw_cellular_automaton()
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time_ds_end = time.time()
self._print_process_duration(time_ca_end, time_ca_start, time_ds_end)
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def _evolve_with_performance(self, cap):
size = asizeof.asizeof(self._cellular_automaton)
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time_ca_start = time.time()
cProfile.runctx("cap.evolve_x_times(10)", None, locals(), "performance_test")
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time_ca_end = time.time()
print("PERFORMANCE")
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p = pstats.Stats('performance_test')
p.strip_dirs()
# sort by cumulative time in a function
p.sort_stats('cumulative').print_stats(10)
# sort by time spent in a function
p.sort_stats('time').print_stats(10)
print("TOTAL TIME: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s")
print("SIZE: " + "{0:.4f}".format(size / (1024 * 1024)) + "MB")
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def _calculate_cell_position(cell_size, cell):
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return list(map(operator.mul, cell_size, cell.coordinate))