neuropercolation/scripts/main_ui.py

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#!/usr/bin/env python3
import random
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from cellular_automaton.cellular_automaton import CellularAutomaton
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from cellular_automaton.ca_rule import Rule
from cellular_automaton.ca_neighborhood import MooreNeighborhood, EdgeRule
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from cellular_automaton.ca_display import PyGameFor2D
from cellular_automaton.ca_cell_state import CellState
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class TestRule(Rule):
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def evolve_cell(self, cell, iteration_index):
active = False
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neighbors = cell.neighbours
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if cell.state is None:
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rand = random.randrange(0, 101, 1)
if rand <= 99:
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cell.state = MyStatus(0)
else:
cell.state = MyStatus(1)
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cell.is_set_for_redraw = True
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active = True
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elif len(neighbors) == 8:
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left_neighbour_state = neighbors[0].state.get_status_of_iteration(iteration_index - 1)
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active = cell.state.set_status_of_iteration(left_neighbour_state, iteration_index)
if active:
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cell.is_set_for_redraw = True
return active
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class MyStatus(CellState):
def __init__(self, initial_state):
super().__init__(initial_state)
def get_state_draw_color(self, iteration):
red = 0
if self._state[iteration % 2][0]:
red = 255
return [red, 0, 0]
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if __name__ == "__main__":
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random.seed(1000)
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rule = TestRule()
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ca = CellularAutomaton([400, 400], MooreNeighborhood(EdgeRule.FIRST_AND_LAST_CELL_OF_DIMENSION_ARE_NEIGHBORS), rule)
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ca_window = PyGameFor2D([1000, 800], ca, 5)
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ca_window.main_loop()