neuropercolation/scripts/main_ui.py

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#!/usr/bin/env python3
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from cellular_automaton.ca_cell_state import CellState
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from cellular_automaton.ca_rule import Rule
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class TestRule(Rule):
@staticmethod
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def evolve_cell(last_cell_state, last_neighbour_states):
try:
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return last_neighbour_states[0]
except IndexError:
print("damn neighbours")
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pass
return False
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class MyState(CellState):
def __init__(self):
rand = random.randrange(0, 101, 1)
init = 0
if rand > 99:
init = 1
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super().__init__((float(init),), draw_first_state=False)
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def get_state_draw_color(self, iteration):
red = 0
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if self.get_state_of_last_iteration(iteration)[0]:
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red = 255
return [red, 0, 0]
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if __name__ == "__main__":
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import random
from multiprocessing import freeze_support
from cellular_automaton.cellular_automaton import CellularAutomaton, CellularAutomatonProcessor
from cellular_automaton.ca_neighborhood import MooreNeighborhood, EdgeRule
from cellular_automaton.ca_display import PyGameFor2D
from cellular_automaton.ca_grid import Grid
freeze_support()
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random.seed(1000)
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rule = TestRule()
grid = Grid(dimension=[200, 200], # best is 400/400 with 0,2 ca speed and 0,09 redraw
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neighborhood=MooreNeighborhood(EdgeRule.FIRST_AND_LAST_CELL_OF_DIMENSION_ARE_NEIGHBORS),
state_class=MyState)
ca = CellularAutomaton(grid, rule)
ca_window = PyGameFor2D(window_size=[1000, 800], cellular_automaton=ca)
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ca_processor = CellularAutomatonProcessor(process_count=2, cellular_automaton=ca)
ca_window.main_loop(cellular_automaton_processor=ca_processor,
ca_iterations_per_draw=5)