Fix abort through quit event and path formatting
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cd0a17385f
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28e0ecb4a3
@ -73,7 +73,7 @@ class Simulate1Layer:
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steps=100,
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draw='pygame',
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res=4,
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fps=30,
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fps=0,
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save=None,
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path='/cloud/Public/_data/neuropercolation/test/',
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state_to_color_cb=None,
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@ -98,9 +98,10 @@ class Simulate1Layer:
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self.__draw_engine = PygameEngine((self.__rect.width,self.__rect.height+self.__rect.top)) if draw == 'pygame' else draw
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self.__state_to_color = self._get_cell_color if state_to_color_cb is None else state_to_color_cb
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self.__save = save
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self.__path = path
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self.__path = path if path[-1]=='/' else path+'/'
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self.__state_list = []
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self.__activation_list = []
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self.__active = True
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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def run(self,
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@ -117,7 +118,7 @@ class Simulate1Layer:
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self._track()
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with contextlib.suppress(KeyboardInterrupt):
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while self.__draw_engine.is_active() and self._not_at_the_end(last_evolution_step):
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while self.__active() and self._not_at_the_end(last_evolution_step):
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time_ca_start = time.time()
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self._cellular_automaton.evolve(evolutions_per_draw)
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self._track()
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@ -130,6 +131,7 @@ class Simulate1Layer:
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evolution_step=self._cellular_automaton.evolution_step,
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runlendig=len(str(last_evolution_step)))
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self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
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self.__active = self.__draw_engine.is_active()
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if self.__draw_engine is not None:
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try:
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@ -240,7 +242,7 @@ class Simulate2Layers:
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steps=100,
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draw='pygame',
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res=4,
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fps=30,
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fps=0,
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save=None,
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path='/cloud/Public/_data/neuropercolation/test/',
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state_to_color_cb=None,
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@ -267,9 +269,11 @@ class Simulate2Layers:
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self.__draw_engine = PygameEngine((self.__rect.width,self.__rect.height+self.__rect.top)) if draw == 'pygame' else draw
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self.__state_to_color = self._get_cell_color if state_to_color_cb is None else state_to_color_cb
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self.__save = save
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self.__path = path
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self.__path = path if path[-1]=='/' else path+'/'
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self.__state_list = []
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self.__activation_list = []
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self.__channel_list = []
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self.__active = True
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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def run(self,
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@ -285,7 +289,7 @@ class Simulate2Layers:
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"""
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self._track()
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with contextlib.suppress(KeyboardInterrupt):
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while self.__draw_engine.is_active() and self._not_at_the_end(last_evolution_step):
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while self.__active and self._not_at_the_end(last_evolution_step):
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time_ca_start = time.time()
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self._cellular_automaton.evolve(evolutions_per_draw)
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self._track()
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@ -298,6 +302,7 @@ class Simulate2Layers:
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evolution_step=self._cellular_automaton.evolution_step,
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runlendig=len(str(last_evolution_step)))
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self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
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self.__active = self.__draw_engine.is_active()
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if self.__draw_engine is not None:
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try:
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@ -312,6 +317,7 @@ class Simulate2Layers:
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self._append_all()
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elif self.__save == 'simple':
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self._append_activation()
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self.__channel_list.append(self._cellular_automaton.count_channels())
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def _append_all(self):
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automaton_state = [[[0 for n in range(self.__dimension)] for m in range(self.__dimension)] for l in range(2)]
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@ -327,6 +333,7 @@ class Simulate2Layers:
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activation = [round(1-2*act/self.__dimension**2, 6) for act in activation]
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self.__state_list.append(automaton_state)
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self.__activation_list.append(activation)
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self.__channel_list.append(self._cellular_automaton.count_channels())
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def _append_activation(self):
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activation = [0]*2
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@ -341,23 +348,27 @@ class Simulate2Layers:
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if self.__save == 'all':
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self._save_all()
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elif self.__save == 'simple':
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self._save_activation()
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self._save_properties()
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def _save_all(self):
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if not os.path.exists(self.__path):
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os.makedirs(self.__path)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__activation_list, f, indent=1)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_states.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__state_list, f, indent=1)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__activation_list, f, indent=1)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_channels.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__channel_list, f, indent=1)
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def _save_activation(self):
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def _save_properties(self):
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if not os.path.exists(self.__path):
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os.makedirs(self.__path)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__activation_list, f, indent=1)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_channels.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__channel_list, f, indent=1)
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def _sleep_to_keep_rate(self, time_taken, evolutions_per_second): # pragma: no cover
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if evolutions_per_second > 0:
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@ -414,7 +425,7 @@ class Simulate4Layers:
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steps=100,
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draw='pygame',
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res=4,
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fps=30,
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fps=0,
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save=None,
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path='/cloud/Public/_data/neuropercolation/test/',
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state_to_color_cb=None,
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@ -441,9 +452,11 @@ class Simulate4Layers:
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self.__draw_engine = PygameEngine((self.__rect.width,self.__rect.height+self.__rect.top)) if draw == 'pygame' else draw
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self.__state_to_color = self._get_cell_color if state_to_color_cb is None else state_to_color_cb
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self.__save = save
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self.__path = path
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self.__path = path if path[-1]=='/' else path+'/'
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self.__state_list = []
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self.__activation_list = []
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self.__channel_list = []
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self.__active = True
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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def run(self,
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@ -459,7 +472,7 @@ class Simulate4Layers:
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"""
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with contextlib.suppress(KeyboardInterrupt):
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self._track()
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while self.__draw_engine.is_active() and self._not_at_the_end(last_evolution_step):
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while self.__active and self._not_at_the_end(last_evolution_step):
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time_ca_start = time.time()
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self._cellular_automaton.evolve(evolutions_per_draw)
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self._track()
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@ -472,7 +485,7 @@ class Simulate4Layers:
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evolution_step=self._cellular_automaton.evolution_step,
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runlendig=len(str(last_evolution_step)))
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self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
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self.__active = self.__draw_engine.is_active()
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if self.__draw_engine is not None:
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try:
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self.__draw_engine._pygame.quit()
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@ -486,6 +499,7 @@ class Simulate4Layers:
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self._append_all()
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elif self.__save == 'simple':
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self._append_activation()
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self.__channel_list.append(self._cellular_automaton.count_channels())
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def _append_all(self):
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automaton_state = [[[[0 for n in range(self.__dimension)] for m in range(self.__dimension)] for l in range(2)] for k in range(2)]
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@ -503,6 +517,7 @@ class Simulate4Layers:
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activation = [[round(1-2*act/self.__dimension**2, 6) for act in layer] for layer in activation]
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self.__state_list.append(automaton_state)
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self.__activation_list.append(activation)
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self.__channel_list.append(self._cellular_automaton.count_channels())
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def _append_activation(self):
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activation = [[0,0],[0,0]]
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@ -517,7 +532,7 @@ class Simulate4Layers:
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if self.__save == 'all':
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self._save_all()
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elif self.__save == 'simple':
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self._save_activation()
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self._save_properties()
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def _save_all(self):
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if not os.path.exists(self.__path):
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@ -527,13 +542,17 @@ class Simulate4Layers:
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json.dump(self.__state_list, f, indent=1)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__activation_list, f, indent=1)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_channels.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__channel_list, f, indent=1)
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def _save_activation(self):
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def _save_properties(self):
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if not os.path.exists(self.__path):
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os.makedirs(self.__path)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__activation_list, f, indent=1)
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with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_channels.txt", 'w', encoding='utf-8') as f:
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json.dump(self.__channel_list, f, indent=1)
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def _sleep_to_keep_rate(self, time_taken, evolutions_per_second): # pragma: no cover
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if evolutions_per_second > 0:
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