Fix Sim1Lay
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0711f071a5
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@ -84,8 +84,9 @@ class CellularAutomatonCreator(abc.ABC):
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class Neurolattice(CellularAutomatonCreator, abc.ABC):
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class Neurolattice(CellularAutomatonCreator, abc.ABC):
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""" Cellular automaton with the evolution rules of conways game of life """
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""" Cellular automaton with the evolution rules of conways game of life """
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def __init__(self, dim, eps, *args, **kwargs):
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def __init__(self, dim, eps, init, *args, **kwargs):
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super().__init__(dimension=[dim, dim],
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super().__init__(dimension=[dim, dim],
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init=init,
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neighborhood=VonNeumannNeighborhood(EdgeRule.FIRST_AND_LAST_CELL_OF_DIMENSION_ARE_NEIGHBORS))
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neighborhood=VonNeumannNeighborhood(EdgeRule.FIRST_AND_LAST_CELL_OF_DIMENSION_ARE_NEIGHBORS))
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self._evolution_step = 0
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self._evolution_step = 0
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self.epsilon = eps
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self.epsilon = eps
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@ -24,6 +24,7 @@ import operator
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import collections
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import collections
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import contextlib
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import contextlib
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from typing import Sequence
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from typing import Sequence
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import math as m #just for last_sync
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from . import Neurolattice, Neuropercolation, NeuropercolationCoupled
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from . import Neurolattice, Neuropercolation, NeuropercolationCoupled
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@ -102,7 +103,6 @@ class Simulate1Layer:
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self.__path = path if path[-1]=='/' else path+'/'
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self.__path = path if path[-1]=='/' else path+'/'
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self.__state_list = []
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self.__state_list = []
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self.__activation_list = []
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self.__activation_list = []
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self.__active = True
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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def run(self,
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def run(self,
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@ -119,7 +119,7 @@ class Simulate1Layer:
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self._track()
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self._track()
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with contextlib.suppress(KeyboardInterrupt):
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with contextlib.suppress(KeyboardInterrupt):
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while self.__active() and self._not_at_the_end(last_evolution_step):
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while self.__active and self._not_at_the_end(last_evolution_step):
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time_ca_start = time.time()
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time_ca_start = time.time()
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self._cellular_automaton.evolve(evolutions_per_draw)
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self._cellular_automaton.evolve(evolutions_per_draw)
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self._track()
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self._track()
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@ -275,7 +275,6 @@ class Simulate2Layers:
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self.__state_list = []
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self.__state_list = []
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self.__activation_list = []
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self.__activation_list = []
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self.__channel_list = []
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self.__channel_list = []
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self.__active = True
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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def run(self,
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def run(self,
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@ -459,9 +458,9 @@ class Simulate4Layers:
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self.__state_list = []
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self.__state_list = []
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self.__activation_list = []
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self.__activation_list = []
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self.__channel_list = []
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self.__channel_list = []
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self.__active = True
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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self.run(evolutions_per_second=fps, last_evolution_step=steps)
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def run(self,
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def run(self,
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evolutions_per_second=0,
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evolutions_per_second=0,
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evolutions_per_draw=1,
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evolutions_per_draw=1,
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@ -475,27 +474,33 @@ class Simulate4Layers:
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"""
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"""
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with contextlib.suppress(KeyboardInterrupt):
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with contextlib.suppress(KeyboardInterrupt):
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self._track()
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self._track()
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while self.__active and self._not_at_the_end(last_evolution_step):
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try:
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time_ca_start = time.time()
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while self.__active and self._not_at_the_end(last_evolution_step):
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self._cellular_automaton.evolve(evolutions_per_draw)
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time_ca_start = time.time()
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self._track()
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self._cellular_automaton.evolve(evolutions_per_draw)
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if self.__draw_engine is not None:
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self._track()
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time_ca_end = time.time()
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if self.__draw_engine is not None:
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self._redraw_dirty_cells()
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time_ca_end = time.time()
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time_ds_end = time.time()
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self._redraw_dirty_cells()
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self.print_process_info(evolve_duration=(time_ca_end - time_ca_start),
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time_ds_end = time.time()
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draw_duration=(time_ds_end - time_ca_end),
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self.print_process_info(evolve_duration=(time_ca_end - time_ca_start),
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evolution_step=self._cellular_automaton.evolution_step,
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draw_duration=(time_ds_end - time_ca_end),
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runlendig=len(str(last_evolution_step)))
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evolution_step=self._cellular_automaton.evolution_step,
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self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
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runlendig=len(str(last_evolution_step)),
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self.__active = self.__draw_engine.is_active()
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)
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if self.__draw_engine is not None:
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self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
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try:
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self.__active = self.__draw_engine.is_active()
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self.__draw_engine._pygame.quit()
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self._save()
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except:
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print('Failed to quit pygame')
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finally:
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if self.__draw_engine is not None:
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try:
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self.__draw_engine._pygame.quit()
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except:
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print('Failed to quit pygame')
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self._save()
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def _track(self):
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def _track(self):
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if self.__save == 'all':
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if self.__save == 'all':
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@ -601,6 +606,6 @@ class Simulate4Layers:
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def __draw_cell_surface(self, surface_pos, cell_color):
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def __draw_cell_surface(self, surface_pos, cell_color):
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return self.__draw_engine.fill_surface_with_color((surface_pos, self.__cell_size), cell_color)
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return self.__draw_engine.fill_surface_with_color((surface_pos, self.__cell_size), cell_color)
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def print_process_info(self, evolve_duration, draw_duration, evolution_step, runlendig):
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def print_process_info(self, evolve_duration, draw_duration, evolution_step, runlendig, extra=''):
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self.__draw_engine.fill_surface_with_color(((0, 0), (self.__rect.width, 30)))
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self.__draw_engine.fill_surface_with_color(((0, 0), (self.__rect.width, 30)))
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self.__draw_engine.write_text((0, 5), f'Step: {evolution_step:>{runlendig}} FPS: {int(1/(evolve_duration+draw_duration))}')
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self.__draw_engine.write_text((0, 5), f'Step: {evolution_step:>{runlendig}} FPS: {int(1/(evolve_duration+draw_duration))} {extra}')
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