Add save_states option
This commit is contained in:
parent
88d4d2c9ea
commit
c37f63f7bf
@ -99,7 +99,8 @@ class Simulate1Layer:
|
|||||||
def run(self,
|
def run(self,
|
||||||
evolutions_per_second=0,
|
evolutions_per_second=0,
|
||||||
evolutions_per_draw=1,
|
evolutions_per_draw=1,
|
||||||
last_evolution_step=0,):
|
last_evolution_step=0,
|
||||||
|
save_states=True):
|
||||||
"""
|
"""
|
||||||
Evolves and draws the CellularAutomaton
|
Evolves and draws the CellularAutomaton
|
||||||
:param evolutions_per_second: 0 = as fast as possible | > 0 to slow down the CellularAutomaton
|
:param evolutions_per_second: 0 = as fast as possible | > 0 to slow down the CellularAutomaton
|
||||||
@ -107,12 +108,18 @@ class Simulate1Layer:
|
|||||||
:param last_evolution_step: 0 = infinite | > 0 evolution step at which this method will stop
|
:param last_evolution_step: 0 = infinite | > 0 evolution step at which this method will stop
|
||||||
Warning: is blocking until finished
|
Warning: is blocking until finished
|
||||||
"""
|
"""
|
||||||
self._append_state()
|
if save_states:
|
||||||
|
self._append_state()
|
||||||
|
else:
|
||||||
|
self._append_activation()
|
||||||
with contextlib.suppress(KeyboardInterrupt):
|
with contextlib.suppress(KeyboardInterrupt):
|
||||||
while self._not_at_the_end(last_evolution_step):
|
while self._not_at_the_end(last_evolution_step):
|
||||||
time_ca_start = time.time()
|
time_ca_start = time.time()
|
||||||
self._cellular_automaton.evolve(evolutions_per_draw)
|
self._cellular_automaton.evolve(evolutions_per_draw)
|
||||||
self._append_state()
|
if save_states:
|
||||||
|
self._append_state()
|
||||||
|
else:
|
||||||
|
self._append_activation()
|
||||||
if self.__draw_engine is not None:
|
if self.__draw_engine is not None:
|
||||||
time_ca_end = time.time()
|
time_ca_end = time.time()
|
||||||
self._redraw_dirty_cells()
|
self._redraw_dirty_cells()
|
||||||
@ -127,7 +134,9 @@ class Simulate1Layer:
|
|||||||
self.__draw_engine._pygame.quit()
|
self.__draw_engine._pygame.quit()
|
||||||
except:
|
except:
|
||||||
print('Failed to quit pygame')
|
print('Failed to quit pygame')
|
||||||
self._save_state_list()
|
if save_states:
|
||||||
|
self._save_state_list()
|
||||||
|
self._save_activation_list()
|
||||||
|
|
||||||
def _append_state(self):
|
def _append_state(self):
|
||||||
automaton_state = [[0 for n in range(self.__dimension)] for m in range(self.__dimension)]
|
automaton_state = [[0 for n in range(self.__dimension)] for m in range(self.__dimension)]
|
||||||
@ -144,12 +153,26 @@ class Simulate1Layer:
|
|||||||
self.__state_list.append(automaton_state)
|
self.__state_list.append(automaton_state)
|
||||||
self.__activation_list.append(activation)
|
self.__activation_list.append(activation)
|
||||||
|
|
||||||
|
def _append_activation(self):
|
||||||
|
activation = 0
|
||||||
|
for coord, cell in self._cellular_automaton._current_state.items():
|
||||||
|
x,y = coord
|
||||||
|
activation += int(cell.state[0])
|
||||||
|
|
||||||
|
activation = round(1-2*activation/self.__dimension**2, 6)
|
||||||
|
self.__activation_list.append(activation)
|
||||||
|
|
||||||
def _save_state_list(self):
|
def _save_state_list(self):
|
||||||
if not os.path.exists(self.__path):
|
if not os.path.exists(self.__path):
|
||||||
os.makedirs(self.__path)
|
os.makedirs(self.__path)
|
||||||
|
|
||||||
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_states.txt", 'w', encoding='utf-8') as f:
|
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_states.txt", 'w', encoding='utf-8') as f:
|
||||||
json.dump(self.__state_list, f, indent=1)
|
json.dump(self.__state_list, f, indent=1)
|
||||||
|
|
||||||
|
def _save_activation_list(self):
|
||||||
|
if not os.path.exists(self.__path):
|
||||||
|
os.makedirs(self.__path)
|
||||||
|
|
||||||
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
|
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
|
||||||
json.dump(self.__activation_list, f, indent=1)
|
json.dump(self.__activation_list, f, indent=1)
|
||||||
|
|
||||||
@ -232,7 +255,8 @@ class Simulate2Layers:
|
|||||||
def run(self,
|
def run(self,
|
||||||
evolutions_per_second=0,
|
evolutions_per_second=0,
|
||||||
evolutions_per_draw=1,
|
evolutions_per_draw=1,
|
||||||
last_evolution_step=0,):
|
last_evolution_step=0,
|
||||||
|
save_states=True):
|
||||||
"""
|
"""
|
||||||
Evolves and draws the CellularAutomaton
|
Evolves and draws the CellularAutomaton
|
||||||
:param evolutions_per_second: 0 = as fast as possible | > 0 to slow down the CellularAutomaton
|
:param evolutions_per_second: 0 = as fast as possible | > 0 to slow down the CellularAutomaton
|
||||||
@ -240,12 +264,18 @@ class Simulate2Layers:
|
|||||||
:param last_evolution_step: 0 = infinite | > 0 evolution step at which this method will stop
|
:param last_evolution_step: 0 = infinite | > 0 evolution step at which this method will stop
|
||||||
Warning: is blocking until finished
|
Warning: is blocking until finished
|
||||||
"""
|
"""
|
||||||
self._append_state()
|
if save_states:
|
||||||
|
self._append_state()
|
||||||
|
else:
|
||||||
|
self._append_activation()
|
||||||
with contextlib.suppress(KeyboardInterrupt):
|
with contextlib.suppress(KeyboardInterrupt):
|
||||||
while self._not_at_the_end(last_evolution_step):
|
while self._not_at_the_end(last_evolution_step):
|
||||||
time_ca_start = time.time()
|
time_ca_start = time.time()
|
||||||
self._cellular_automaton.evolve(evolutions_per_draw)
|
self._cellular_automaton.evolve(evolutions_per_draw)
|
||||||
self._append_state()
|
if save_states:
|
||||||
|
self._append_state()
|
||||||
|
else:
|
||||||
|
self._append_activation()
|
||||||
if self.__draw_engine is not None:
|
if self.__draw_engine is not None:
|
||||||
time_ca_end = time.time()
|
time_ca_end = time.time()
|
||||||
self._redraw_dirty_cells()
|
self._redraw_dirty_cells()
|
||||||
@ -255,12 +285,16 @@ class Simulate2Layers:
|
|||||||
evolution_step=self._cellular_automaton.evolution_step,
|
evolution_step=self._cellular_automaton.evolution_step,
|
||||||
runlendig=len(str(last_evolution_step)))
|
runlendig=len(str(last_evolution_step)))
|
||||||
self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
|
self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
|
||||||
|
|
||||||
if self.__draw_engine is not None:
|
if self.__draw_engine is not None:
|
||||||
try:
|
try:
|
||||||
self.__draw_engine._pygame.quit()
|
self.__draw_engine._pygame.quit()
|
||||||
except:
|
except:
|
||||||
print('Failed to quit pygame')
|
print('Failed to quit pygame')
|
||||||
self._save_state_list()
|
|
||||||
|
if save_states:
|
||||||
|
self._save_state_list()
|
||||||
|
self._save_activation_list()
|
||||||
|
|
||||||
def _append_state(self):
|
def _append_state(self):
|
||||||
automaton_state = [[[0 for n in range(self.__dimension)] for m in range(self.__dimension)] for l in range(2)]
|
automaton_state = [[[0 for n in range(self.__dimension)] for m in range(self.__dimension)] for l in range(2)]
|
||||||
@ -269,13 +303,21 @@ class Simulate2Layers:
|
|||||||
x,y,l = coord
|
x,y,l = coord
|
||||||
automaton_state[l][y][x] = int(cell.state[0])
|
automaton_state[l][y][x] = int(cell.state[0])
|
||||||
activation[l] += int(cell.state[0])
|
activation[l] += int(cell.state[0])
|
||||||
|
|
||||||
automaton_state = [[''.join(str(bits) for bits in rows) for rows in layers] for layers in automaton_state]
|
automaton_state = [[''.join(str(bits) for bits in rows) for rows in layers] for layers in automaton_state]
|
||||||
automaton_state = ['.'.join(str(rows) for rows in layers) for layers in automaton_state]
|
automaton_state = ['.'.join(str(rows) for rows in layers) for layers in automaton_state]
|
||||||
automaton_state = '-'.join(str(layers) for layers in automaton_state)
|
automaton_state = '-'.join(str(layers) for layers in automaton_state)
|
||||||
|
activation = [round(1-2*act/self.__dimension**2, 6) for act in activation]
|
||||||
|
self.__state_list.append(automaton_state)
|
||||||
|
self.__activation_list.append(activation)
|
||||||
|
|
||||||
|
def _append_activation(self):
|
||||||
|
activation = [0]*2
|
||||||
|
for coord, cell in self._cellular_automaton._current_state.items():
|
||||||
|
x,y,l = coord
|
||||||
|
activation[l] += int(cell.state[0])
|
||||||
|
|
||||||
activation = [round(1-2*act/self.__dimension**2, 6) for act in activation]
|
activation = [round(1-2*act/self.__dimension**2, 6) for act in activation]
|
||||||
|
|
||||||
self.__state_list.append(automaton_state)
|
|
||||||
self.__activation_list.append(activation)
|
self.__activation_list.append(activation)
|
||||||
|
|
||||||
def _save_state_list(self):
|
def _save_state_list(self):
|
||||||
@ -284,6 +326,11 @@ class Simulate2Layers:
|
|||||||
|
|
||||||
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_states.txt", 'w', encoding='utf-8') as f:
|
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_states.txt", 'w', encoding='utf-8') as f:
|
||||||
json.dump(self.__state_list, f, indent=1)
|
json.dump(self.__state_list, f, indent=1)
|
||||||
|
|
||||||
|
def _save_activation_list(self):
|
||||||
|
if not os.path.exists(self.__path):
|
||||||
|
os.makedirs(self.__path)
|
||||||
|
|
||||||
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
|
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
|
||||||
json.dump(self.__activation_list, f, indent=1)
|
json.dump(self.__activation_list, f, indent=1)
|
||||||
|
|
||||||
@ -371,7 +418,8 @@ class Simulate4Layers:
|
|||||||
def run(self,
|
def run(self,
|
||||||
evolutions_per_second=0,
|
evolutions_per_second=0,
|
||||||
evolutions_per_draw=1,
|
evolutions_per_draw=1,
|
||||||
last_evolution_step=0,):
|
last_evolution_step=0,
|
||||||
|
save_states=True):
|
||||||
"""
|
"""
|
||||||
Evolves and draws the CellularAutomaton
|
Evolves and draws the CellularAutomaton
|
||||||
:param evolutions_per_second: 0 = as fast as possible | > 0 to slow down the CellularAutomaton
|
:param evolutions_per_second: 0 = as fast as possible | > 0 to slow down the CellularAutomaton
|
||||||
@ -380,11 +428,17 @@ class Simulate4Layers:
|
|||||||
Warning: is blocking until finished
|
Warning: is blocking until finished
|
||||||
"""
|
"""
|
||||||
with contextlib.suppress(KeyboardInterrupt):
|
with contextlib.suppress(KeyboardInterrupt):
|
||||||
self._append_state()
|
if save_states:
|
||||||
|
self._append_state()
|
||||||
|
else:
|
||||||
|
self._append_activation()
|
||||||
while self._not_at_the_end(last_evolution_step):
|
while self._not_at_the_end(last_evolution_step):
|
||||||
time_ca_start = time.time()
|
time_ca_start = time.time()
|
||||||
self._cellular_automaton.evolve(evolutions_per_draw)
|
self._cellular_automaton.evolve(evolutions_per_draw)
|
||||||
self._append_state()
|
if save_states:
|
||||||
|
self._append_state()
|
||||||
|
else:
|
||||||
|
self._append_activation()
|
||||||
if self.__draw_engine is not None:
|
if self.__draw_engine is not None:
|
||||||
time_ca_end = time.time()
|
time_ca_end = time.time()
|
||||||
self._redraw_dirty_cells()
|
self._redraw_dirty_cells()
|
||||||
@ -399,8 +453,10 @@ class Simulate4Layers:
|
|||||||
self.__draw_engine._pygame.quit()
|
self.__draw_engine._pygame.quit()
|
||||||
except:
|
except:
|
||||||
print('Failed to quit pygame')
|
print('Failed to quit pygame')
|
||||||
self._save_state_list()
|
if save_states:
|
||||||
|
self._save_state_list()
|
||||||
|
self._save_activation_list()
|
||||||
|
|
||||||
def _append_state(self):
|
def _append_state(self):
|
||||||
automaton_state = [[[[0 for n in range(self.__dimension)] for m in range(self.__dimension)] for l in range(2)] for k in range(2)]
|
automaton_state = [[[[0 for n in range(self.__dimension)] for m in range(self.__dimension)] for l in range(2)] for k in range(2)]
|
||||||
activation = [[0,0],[0,0]]
|
activation = [[0,0],[0,0]]
|
||||||
@ -418,12 +474,26 @@ class Simulate4Layers:
|
|||||||
self.__state_list.append(automaton_state)
|
self.__state_list.append(automaton_state)
|
||||||
self.__activation_list.append(activation)
|
self.__activation_list.append(activation)
|
||||||
|
|
||||||
|
def _append_activation(self):
|
||||||
|
activation = [[0,0],[0,0]]
|
||||||
|
for coord, cell in self._cellular_automaton._current_state.items():
|
||||||
|
x,y,l,o = coord
|
||||||
|
activation[o][l] += int(cell.state[0])
|
||||||
|
|
||||||
|
activation = [[round(1-2*act/self.__dimension**2, 6) for act in layer] for layer in activation]
|
||||||
|
self.__activation_list.append(activation)
|
||||||
|
|
||||||
def _save_state_list(self):
|
def _save_state_list(self):
|
||||||
if not os.path.exists(self.__path):
|
if not os.path.exists(self.__path):
|
||||||
os.makedirs(self.__path)
|
os.makedirs(self.__path)
|
||||||
|
|
||||||
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_states.txt", 'w', encoding='utf-8') as f:
|
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_states.txt", 'w', encoding='utf-8') as f:
|
||||||
json.dump(self.__state_list, f, indent=1)
|
json.dump(self.__state_list, f, indent=1)
|
||||||
|
|
||||||
|
def _save_activation_list(self):
|
||||||
|
if not os.path.exists(self.__path):
|
||||||
|
os.makedirs(self.__path)
|
||||||
|
|
||||||
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
|
with open(self.__path+f"eps={round(self.__epsilon,3):.3f}_activation.txt", 'w', encoding='utf-8') as f:
|
||||||
json.dump(self.__activation_list, f, indent=1)
|
json.dump(self.__activation_list, f, indent=1)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user