Fix process info
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parent
9287e2de10
commit
d35beaea81
@ -67,7 +67,7 @@ class Simulate2Layers:
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def __init__(self,
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dim,
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eps,
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res=10,
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res=4,
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draw='pygame',
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state_to_color_cb=None,
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*args, **kwargs):
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@ -110,7 +110,8 @@ class Simulate2Layers:
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time_ds_end = time.time()
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self.print_process_info(evolve_duration=(time_ca_end - time_ca_start),
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draw_duration=(time_ds_end - time_ca_end),
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evolution_step=self._cellular_automaton.evolution_step)
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evolution_step=self._cellular_automaton.evolution_step,
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runlendig=len(str(last_evolution_step)))
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self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
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try:
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self.__draw_engine._pygame.quit()
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@ -160,11 +161,9 @@ class Simulate2Layers:
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def __draw_cell_surface(self, surface_pos, cell_color):
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return self.__draw_engine.fill_surface_with_color((surface_pos, self.__cell_size), cell_color)
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def print_process_info(self, evolve_duration, draw_duration, evolution_step):
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def print_process_info(self, evolve_duration, draw_duration, evolution_step, runlendig):
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self.__draw_engine.fill_surface_with_color(((0, 0), (self.__rect.width, 30)))
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self.__draw_engine.write_text((10, 5), "CA: " + "{0:.4f}".format(evolve_duration) + "s")
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self.__draw_engine.write_text((310, 5), "Display: " + "{0:.4f}".format(draw_duration) + "s")
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self.__draw_engine.write_text((660, 5), "Step: " + str(evolution_step))
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self.__draw_engine.write_text((0, 5), f'Step: {evolution_step:>{runlendig}} FPS: {int(1/(evolve_duration+draw_duration))}')
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def _is_not_user_terminated(self):
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return self.__draw_engine.is_active()
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@ -173,7 +172,8 @@ class Simulate4Layers:
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def __init__(self,
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dim,
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eps,
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res=10,
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coupling=[],
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res=4,
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draw='pygame',
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state_to_color_cb=None,
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*args, **kwargs):
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@ -187,7 +187,7 @@ class Simulate4Layers:
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:param state_to_color_cb: A callback to define the draw color of CA states (default: red for states != 0)
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"""
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super().__init__(*args, **kwargs)
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self._cellular_automaton = NeuropercolationCoupled(dim,eps)
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self._cellular_automaton = NeuropercolationCoupled(dim,eps,coupling)
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self.__cell_size = [res,res]
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self.__gridside = dim*res
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self.__samegap = 10
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@ -216,7 +216,8 @@ class Simulate4Layers:
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time_ds_end = time.time()
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self.print_process_info(evolve_duration=(time_ca_end - time_ca_start),
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draw_duration=(time_ds_end - time_ca_end),
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evolution_step=self._cellular_automaton.evolution_step)
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evolution_step=self._cellular_automaton.evolution_step,
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runlendig=len(str(last_evolution_step)))
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self._sleep_to_keep_rate(time.time() - time_ca_start, evolutions_per_second)
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try:
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self.__draw_engine._pygame.quit()
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@ -267,11 +268,9 @@ class Simulate4Layers:
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def __draw_cell_surface(self, surface_pos, cell_color):
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return self.__draw_engine.fill_surface_with_color((surface_pos, self.__cell_size), cell_color)
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def print_process_info(self, evolve_duration, draw_duration, evolution_step):
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def print_process_info(self, evolve_duration, draw_duration, evolution_step, runlendig):
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self.__draw_engine.fill_surface_with_color(((0, 0), (self.__rect.width, 30)))
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self.__draw_engine.write_text((10, 5), "CA: " + "{0:.4f}".format(evolve_duration) + "s")
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self.__draw_engine.write_text((310, 5), "Display: " + "{0:.4f}".format(draw_duration) + "s")
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self.__draw_engine.write_text((660, 5), "Step: " + str(evolution_step))
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self.__draw_engine.write_text((0, 5), f'Step: {evolution_step:>{runlendig}} FPS: {int(1/(evolve_duration+draw_duration))}')
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def _is_not_user_terminated(self):
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return self.__draw_engine.is_active()
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