""" Copyright 2019 Richard Feistenauer Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. """ # pylint: disable=missing-function-docstring # pylint: disable=missing-class-docstring # pylint: disable=redefined-outer-name # pylint: disable=unused-argument from unittest.mock import MagicMock import sys import pytest from .context import cellular_automaton as ca def import_mock(module): def argument_wrapper(func): def function_wrapper(automaton, *args, **kwargs): try: module_ = sys.modules[module] except KeyError: module_ = "" sys.modules[module] = MagicMock() return_value = func(automaton, pygame_mock=sys.modules[module], *args, **kwargs) if module_ != "": sys.modules[module] = module_ else: del sys.modules[module] return return_value return function_wrapper return argument_wrapper class TAutomaton(ca.CellularAutomaton): def init_cell_state(self, cell_coordinate): return [1] if cell_coordinate == (1, 1) else [0] def evolve_rule(self, last_cell_state, neighbors_last_states): ns = last_cell_state[:] if 0 < last_cell_state[0] < 40: ns[0] += 1 return ns @pytest.fixture def automaton(): return TAutomaton(ca.MooreNeighborhood(), (3, 3)) @import_mock(module='pygame') def test_evolution_steps_per_draw(automaton, pygame_mock): ca.CAWindow(cellular_automaton=automaton, window_size=(10, 10)).run(evolutions_per_draw=10, last_evolution_step=1) assert automaton.evolution_step == 10 @import_mock(module='pygame') def test_updated_rectangle_calls(automaton, pygame_mock): ca.CAWindow(cellular_automaton=automaton, window_size=(10, 10)).run(last_evolution_step=4) assert pygame_mock.display.update.call_count == 4 * (3 + 1) # steps * (texts + changed cells) @import_mock(module='pygame') def test_ends_when_ca_is_done(automaton, pygame_mock): automaton.evolve(39) assert automaton.active == True assert automaton.evolution_step == 39 ca.CAWindow(cellular_automaton=automaton, window_size=(10, 10)).run(last_evolution_step=45) assert automaton.active == False assert automaton.evolution_step == 40