import pygame import time import operator from . import CellularAutomatonState, CellularAutomatonProcessor class _DisplayInfo: def __init__(self, grid_size, grid_pos, cell_size, screen): self.grid_size = grid_size self.grid_pos = grid_pos self.cell_size = cell_size self.screen = screen class DisplayFor2D: def __init__(self, grid_rect: list, cellular_automaton: CellularAutomatonState, screen): self._cellular_automaton = cellular_automaton cell_size = self._calculate_cell_display_size(grid_rect[-2:]) self._display_info = _DisplayInfo(grid_rect[-2:], grid_rect[:2], cell_size, screen) def redraw_cellular_automaton(self): update_rects = list(self._cell_redraw_rectangles()) pygame.display.update(update_rects) def _cell_redraw_rectangles(self): for coordinate, cell in self._cellular_automaton.cells.items(): if cell.state.is_set_for_redraw(): cell_color = cell.state.get_state_draw_color(self._cellular_automaton.current_evolution_step) cell_pos = self._calculate_cell_position(self._display_info.cell_size, coordinate) surface_pos = list(map(operator.add, cell_pos, self._display_info.grid_pos)) yield self._display_info.screen.fill(cell_color, (surface_pos, self._display_info.cell_size)) cell.state.was_redrawn() def _calculate_cell_display_size(self, grid_size): grid_dimension = self._cellular_automaton.dimension return list(map(operator.truediv, grid_size, grid_dimension)) @staticmethod def _calculate_cell_position(cell_size, coordinate): return list(map(operator.mul, cell_size, coordinate)) class PyGameFor2D: def __init__(self, window_size: list, cellular_automaton: CellularAutomatonState): self._window_size = window_size self._cellular_automaton = cellular_automaton pygame.init() pygame.display.set_caption("Cellular Automaton") self._screen = pygame.display.set_mode(self._window_size) self._font = pygame.font.SysFont("monospace", 15) self.ca_display = DisplayFor2D([0, 30, window_size[0], window_size[1] - 30], cellular_automaton, self._screen) def _print_process_duration(self, time_ca_end, time_ca_start, time_ds_end): self._screen.fill([0, 0, 0], ((0, 0), (self._window_size[0], 30))) self._write_text((10, 5), "CA: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s") self._write_text((310, 5), "Display: " + "{0:.4f}".format(time_ds_end - time_ca_end) + "s") self._write_text((660, 5), "Step: " + str(self._cellular_automaton.current_evolution_step)) def _write_text(self, pos, text, color=(0, 255, 0)): label = self._font.render(text, 1, color) update_rect = self._screen.blit(label, pos) pygame.display.update(update_rect) def main_loop(self, cellular_automaton_processor: CellularAutomatonProcessor, evolution_steps_per_draw): running = True while running: pygame.event.get() time_ca_start = time.time() cellular_automaton_processor.evolve_x_times(evolution_steps_per_draw) time_ca_end = time.time() self.ca_display.redraw_cellular_automaton() time_ds_end = time.time() self._print_process_duration(time_ca_end, time_ca_start, time_ds_end)