#!/usr/bin/env python3 import pygame import random from cellular_automaton.cellular_automaton import CellularAutomaton from cellular_automaton.ca_cell import CACell from cellular_automaton.ca_grid import CAGrid from cellular_automaton.ca_rule import CARule class WorldGeneratorWindow: def __init__(self, windows_size): self.window_size = windows_size pygame.init() pygame.display.set_caption("World Generator") pygame.display.set_mode(self.window_size) def display_cellular_automaton(self, cellular_automaton_instance): pass def main(): running = True pygame.init() pygame.display.set_caption("minimal program") screen = pygame.display.set_mode((1000, 730)) image = pygame.image.load("../images/map.png") screen.blit(image, (0, 0)) screen.set_at((50, 60), [50, 0, 0]) screen.set_at((50, 61), [50, 0, 0]) screen.set_at((51, 60), [50, 0, 0]) screen.set_at((51, 61), [50, 0, 0]) pygame.display.flip() while running: for x in range(0, 1000): for y in range(0, 700): screen.set_at((x, y), [random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255)]) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False class TestRule(CARule): def evolve_cell(self, cell, neighbors): if neighbors[1][0] != 0: return [1] else: return [0] if __name__ == "__main__": main() dim = [200, 500] ca = CellularAutomaton(2) new_grid = CAGrid(dim) new_grid.set_cell_by_coordinate([1, 1], CACell([1])) rule = TestRule()