#!/usr/bin/env python3 import pygame import random import time from cellular_automaton.cellular_automaton import CellularAutomaton from cellular_automaton.ca_rule import Rule from cellular_automaton.ca_neighborhood import MooreNeighborhood, EdgeRule class WorldGeneratorWindow: def __init__(self, windows_size: list, cellular_automaton: CellularAutomaton): self.window_size = windows_size self.grid_size = self.window_size.copy() self.grid_size[1] -= 20 pygame.init() pygame.display.set_caption("World Generator") self.screen = pygame.display.set_mode(self.grid_size) self._cellular_automaton = cellular_automaton self.font = pygame.font.SysFont("monospace", 15) def set_cellular_automaton(self, cellular_automaton): self._cellular_automaton = cellular_automaton def _display_cellular_automaton(self): grid_dimension = self._cellular_automaton.grid.get_dimension() cell_size = [x / y for x, y in zip(self.grid_size, grid_dimension)] surfaces_to_update = [] for cell in self._cellular_automaton.grid.get_active_cells().values(): if not cell.is_dirty(): continue cell_coordinate = cell.coordinate status = cell.get_status_for_iteration(self._cellular_automaton.get_iteration_index()) if status is None: status = [0] red = 0 if status[0] >= 10: red = 255 cell_color = [red, 0, 0] surface_pos = [x * y for x, y in zip(cell_size, cell_coordinate)] surface_pos[1] += 20 surfaces_to_update.append(self.screen.fill(cell_color, (surface_pos, cell_size))) cell.release_dirty() pygame.display.update(surfaces_to_update) def main_loop(self): running = True while running: time_ca_start = time.time() self._cellular_automaton.evolve() time_ca_end = time.time() self._display_cellular_automaton() time_ds_end = time.time() self._print_process_duration(time_ca_end, time_ca_start, time_ds_end) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False def _print_process_duration(self, time_ca_end, time_ca_start, time_ds_end): self.screen.fill([0, 0, 0], ((0, 0), (self.window_size[0], 30))) self._write_text((10, 5), "CA: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s") self._write_text((310, 5), "Display: " + "{0:.4f}".format(time_ds_end - time_ca_end) + "s") def _write_text(self, pos, text, color=(0, 255, 0)): label = self.font.render(text, 1, color) update_rect = self.screen.blit(label, pos) pygame.display.update(update_rect) class TestRule(Rule): def evolve_cell(self, cell, neighbors, iteration_index): active = False last_iteration = iteration_index - 1 if cell.get_status_for_iteration(last_iteration) is None: rand = random.randrange(0, 101, 1) if rand <= 99: rand = 0 cell.set_status_for_iteration([rand], iteration_index) cell.set_status_for_iteration([rand], iteration_index + 1) if rand != 0: active = True cell.set_dirty() elif len(neighbors) == 8: left_neighbour_status = neighbors[3].get_status_for_iteration(last_iteration) active = cell.set_status_for_iteration(left_neighbour_status, iteration_index) if active: cell.set_dirty() return active if __name__ == "__main__": rule = TestRule() ca = CellularAutomaton([10, 10], MooreNeighborhood(EdgeRule.IGNORE_EDGE_CELLS), rule, thread_count=2) ca_window = WorldGeneratorWindow([1000, 730], ca) ca_window.main_loop()