#!/usr/bin/env python3 import random from cellular_automaton import * ALIVE = [1.0] DEAD = [0] class TestRule(Rule): random_seed = random.seed(13) def init_state(self, cell_coordinate): rand = random.randrange(0, 16, 1) init = max(.0, float(rand - 14)) return (init,) def evolve_cell(self, last_cell_state, neighbors_last_states): new_cell_state = last_cell_state alive_neighbours = self.__count_alive_neighbours(neighbors_last_states) if last_cell_state == DEAD and alive_neighbours == 3: new_cell_state = ALIVE if last_cell_state == ALIVE and alive_neighbours < 2: new_cell_state = DEAD if last_cell_state == ALIVE and 1 < alive_neighbours < 4: new_cell_state = ALIVE if last_cell_state == ALIVE and alive_neighbours > 3: new_cell_state = DEAD return new_cell_state @staticmethod def __count_alive_neighbours(neighbours): an = [] for n in neighbours: if n == ALIVE: an.append(1) return len(an) def get_state_draw_color(self, current_state): return [255 if current_state[0] else 0, 0, 0] if __name__ == "__main__": neighborhood = MooreNeighborhood(EdgeRule.FIRST_AND_LAST_CELL_OF_DIMENSION_ARE_NEIGHBORS) ca = CAFactory.make_multi_process_cellular_automaton(dimension=[100, 100], neighborhood=neighborhood, rule=TestRule, processes=4) ca_window = CAWindow(cellular_automaton=ca, evolution_steps_per_draw=1)