import pygame import time import operator import cProfile import pstats from pympler import asizeof from cellular_automaton.cellular_automaton import CellularAutomaton, CellularAutomatonProcessor class _DisplayInfo: def __init__(self, grid_size, grid_pos, cell_size, screen): self.grid_size = grid_size self.grid_pos = grid_pos self.cell_size = cell_size self.screen = screen class DisplayFor2D: def __init__(self, grid_rect: list, cellular_automaton: CellularAutomaton, screen): self._cellular_automaton = cellular_automaton cell_size = self._calculate_cell_display_size(grid_rect[-2:]) self._display_info = _DisplayInfo(grid_rect[-2:], grid_rect[:2], cell_size, screen) def redraw_cellular_automaton(self): pygame.display.update(list(_cell_redraw_rectangles(self._cellular_automaton.cells, 0, self._display_info))) def _calculate_cell_display_size(self, grid_size): grid_dimension = self._cellular_automaton.dimension return list(map(operator.truediv, grid_size, grid_dimension)) class PyGameFor2D: def __init__(self, window_size: list, cellular_automaton: CellularAutomaton): self._window_size = window_size self._cellular_automaton = cellular_automaton self._cellular_automaton_proocessor = None pygame.init() pygame.display.set_caption("Cellular Automaton") self._screen = pygame.display.set_mode(self._window_size) self._font = pygame.font.SysFont("monospace", 15) self.ca_display = DisplayFor2D([0, 30, window_size[0], window_size[1] - 30], cellular_automaton, self._screen) def _print_process_duration(self, time_ca_end, time_ca_start, time_ds_end): self._screen.fill([0, 0, 0], ((0, 0), (self._window_size[0], 30))) self._write_text((10, 5), "CA: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s") self._write_text((310, 5), "Display: " + "{0:.4f}".format(time_ds_end - time_ca_end) + "s") def _write_text(self, pos, text, color=(0, 255, 0)): label = self._font.render(text, 1, color) update_rect = self._screen.blit(label, pos) pygame.display.update(update_rect) def main_loop(self, cellular_automaton_processor: CellularAutomatonProcessor, ca_iterations_per_draw): running = True cellular_automaton_processor.evolve() first = True while running: pygame.event.get() time_ca_start = time.time() if first: self._evolve_with_performance(cellular_automaton_processor, time_ca_start) first = False else: cellular_automaton_processor.evolve() time_ca_end = time.time() self.ca_display.redraw_cellular_automaton() time_ds_end = time.time() self._print_process_duration(time_ca_end, time_ca_start, time_ds_end) def _evolve_with_performance(self, cap, time_ca_start): size = asizeof.asizeof(self._cellular_automaton) cProfile.runctx("cap.evolve_x_times(10)", None, locals(), "performance_test") print("PERFORMANCE") p = pstats.Stats('performance_test') p.strip_dirs() # sort by cumulative time in a function p.sort_stats('cumulative').print_stats(10) # sort by time spent in a function p.sort_stats('time').print_stats(10) time_ca_end = time.time() print("TOTAL TIME: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s") print("SIZE: " + "{0:.4f}".format(size / (1024 * 1024)) + "MB") def _cell_redraw_rectangles(cells, evolution_index, display_info): for cell in cells: if cell.get_state().is_set_for_redraw(): cell_color = cell.get_state().get_state_draw_color(evolution_index) cell_pos = _calculate_cell_position(display_info.cell_size, cell) surface_pos = list(map(operator.add, cell_pos, display_info.grid_pos)) yield display_info.screen.fill(cell_color, (surface_pos, display_info.cell_size)) cell.get_state().was_redrawn() def _calculate_cell_position(cell_size, cell): return list(map(operator.mul, cell_size, cell.get_coordinate()))