from cellular_automaton.ca_grid import Grid from cellular_automaton.ca_rule import Rule from cellular_automaton.ca_neighborhood import Neighborhood class CellularAutomaton: def __init__(self, dimension: list, neighborhood: Neighborhood, evolution_rule: Rule=None): self.grid = Grid(dimension, neighborhood) self.evolution_rule = evolution_rule self.iteration = 0 self.test_number = 0 def set_rule(self, rule: Rule): """ Set new evolution rule. :param rule: :return: """ self.evolution_rule = rule def get_iteration_index(self): """ Get the count of evolution cycles done. :return: Evolution steps done. """ return self.iteration def evolve_x_times(self, evolutions: int): """ Evolve all cells for x time steps. :param evolutions: the count of evolutions done. :return: True if all cells are inactive """ for evo in range(evolutions): finished = self.evolve() if finished: return True return False def evolve(self): """ Evolves all active cells for one time step. :return: True if all cells are inactive. """ if self._is_evolution_finished(): return True else: self.iteration += 1 self._evolve_all_active_cells() return False def _evolve_all_active_cells(self): active_cells = self.grid.get_active_cells() self.grid.clear_active_cells() self._evolve_cells(active_cells.values()) def _is_evolution_finished(self): return len(self.grid.get_active_cell_names()) == 0 def _evolve_cells(self, cells: list): for cell in cells: active = self.evolution_rule.evolve_cell(cell, cell.neighbours, self.iteration) if active: self.grid.set_cells_active([cell] + cell.neighbours)