neuropercolation/tests/test_display.py
Richard Feistenauer 9b527a044f Reworked CellularAutomaton to improve API and speed
+ Added CI
+ Restructured Project
+ Improved API Improved creation speed by factor of \~2
+ Improved execution speed by factor of \~15

- Removed multi processor since it doesn't work with the new setup and was not fast enough to matter.
2020-10-20 10:14:05 +00:00

73 lines
2.3 KiB
Python

"""
Copyright 2019 Richard Feistenauer
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
# pylint: disable=missing-function-docstring
# pylint: disable=missing-class-docstring
# pylint: disable=redefined-outer-name
# pylint: disable=unused-argument
from unittest.mock import MagicMock
import sys
import pytest
from .context import cellular_automaton as ca
def import_mock(module):
def argument_wrapper(func):
def function_wrapper(automaton, *args, **kwargs):
try:
module_ = sys.modules[module]
except KeyError:
module_ = ""
sys.modules[module] = MagicMock()
return_value = func(automaton, pygame_mock=sys.modules[module], *args, **kwargs)
if module_ != "":
sys.modules[module] = module_
else:
del sys.modules[module]
return return_value
return function_wrapper
return argument_wrapper
class TAutomaton(ca.CellularAutomaton):
def init_cell_state(self, cell_coordinate):
return [1] if cell_coordinate == (1, 1) else [0]
def evolve_rule(self, last_cell_state, neighbors_last_states):
return [last_cell_state[0] + 1] if neighbors_last_states else last_cell_state
@pytest.fixture
def automaton():
return TAutomaton(ca.MooreNeighborhood(), (3, 3))
@import_mock(module='pygame')
def test_evolution_steps_per_draw(automaton, pygame_mock):
ca.CAWindow(cellular_automaton=automaton, window_size=(10, 10)).run(evolutions_per_draw=10, last_evolution_step=1)
assert automaton.evolution_step == 10
@import_mock(module='pygame')
def test_updated_rectangle_calls(automaton, pygame_mock):
ca.CAWindow(cellular_automaton=automaton, window_size=(10, 10)).run(last_evolution_step=4)
assert pygame_mock.display.update.call_count == 4 * (3 + 1) # steps * (texts + changed cells)