neuropercolation/scripts/main_ui.py
2019-02-17 08:19:05 +01:00

44 lines
1.6 KiB
Python

#!/usr/bin/env python3
import random
from cellular_automaton.ca_rule import Rule
from cellular_automaton.ca_cell_state import CellState, SynchronousCellState
class TestRule(Rule):
@staticmethod
def evolve_cell(last_cell_state, neighbors_last_states):
try:
return neighbors_last_states[0]
except IndexError:
return last_cell_state
# class MyState(SynchronousCellState):
class MyState(CellState):
random_seed = random.seed(1000)
def __init__(self):
rand = random.randrange(0, 101, 1)
init = max(.0, float(rand - 99))
super().__init__((init,), draw_first_state=init > 0)
def get_state_draw_color(self, evolution_step):
state = self.get_state_of_evolution_step(evolution_step)[0]
return [255 if state else 0, 0, 0]
if __name__ == "__main__":
from cellular_automaton import *
# best single is 400/400 with 0,2 ca speed and 0,09 redraw / multi is 300/300 with 0.083
neighborhood = MooreNeighborhood(EdgeRule.FIRST_AND_LAST_CELL_OF_DIMENSION_ARE_NEIGHBORS)
ca = CAFactory.make_cellular_automaton(dimension=[100, 100],
neighborhood=neighborhood,
rule=TestRule(),
state_class=MyState)
# ca_processor = CellularAutomatonMultiProcessor(cellular_automaton=ca, process_count=4)
ca_processor = CellularAutomatonProcessor(cellular_automaton=ca)
ca_window = PyGameFor2D(window_size=[1000, 800], cellular_automaton=ca)
ca_window.main_loop(cellular_automaton_processor=ca_processor, evolution_steps_per_draw=1)