neuropercolation/scripts/main_ui.py
Richard Feistenauer 3e3af78ccd refactoring
2019-02-17 08:19:05 +01:00

51 lines
1.6 KiB
Python

#!/usr/bin/env python3
import random
from multiprocessing import freeze_support
from cellular_automaton import *
class TestRule(Rule):
@staticmethod
def evolve_cell(last_cell_state, last_neighbour_states):
try:
return last_neighbour_states[0]
except IndexError:
print("damn neighbours")
pass
return False
class MyState(CellState):
def __init__(self):
rand = random.randrange(0, 101, 1)
init = 0
if rand > 99:
init = 1
super().__init__((float(init),), draw_first_state=False)
def get_state_draw_color(self, iteration):
red = 0
if self.get_state_of_last_iteration(iteration)[0]:
red = 255
return [red, 0, 0]
def make_cellular_automaton(dimension, neighborhood, rule, state_class):
cells = CAFactory.make_cellular_automaton(dimension=dimension, neighborhood=neighborhood, state_class=state_class)
return CellularAutomaton(cells, dimension, rule)
if __name__ == "__main__":
freeze_support()
random.seed(1000)
# best single is 400/400 with 0,2 ca speed and 0,09 redraw / multi is 300/300 with 0.083
neighborhood = MooreNeighborhood(EdgeRule.FIRST_AND_LAST_CELL_OF_DIMENSION_ARE_NEIGHBORS)
ca = make_cellular_automaton(dimension=[100, 100], neighborhood=neighborhood, rule=TestRule(), state_class=MyState)
ca_processor = CellularAutomatonProcessor(process_count=4, cellular_automaton=ca)
ca_window = PyGameFor2D(window_size=[1000, 800], cellular_automaton=ca)
ca_window.main_loop(cellular_automaton_processor=ca_processor, ca_iterations_per_draw=10)