neuropercolation/cellular_automaton/display.py
2019-02-23 17:37:18 +01:00

106 lines
4.4 KiB
Python

"""
Copyright 2019 Richard Feistenauer
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
import pygame
import time
import operator
from . import automaton
class _CASurface:
def __init__(self, grid_rect, cellular_automaton: automaton.CellularAutomatonProcessor, screen):
self._cellular_automaton = cellular_automaton
self.__rect = grid_rect
self.__cell_size = self._calculate_cell_display_size()
self.__screen = screen
def _calculate_cell_display_size(self):
grid_dimension = self._cellular_automaton.get_dimension()
return [self.__rect.width / grid_dimension[0], self.__rect.height / grid_dimension[1]]
def redraw_cellular_automaton(self):
update_rectangles = list(self.__cell_redraw_dirty_rectangles())
pygame.display.update(update_rectangles)
def __cell_redraw_dirty_rectangles(self):
for coordinate, cell in self._cellular_automaton.get_cells().items():
if cell.is_set_for_redraw():
yield from self.__redraw_cell(cell, coordinate)
def __redraw_cell(self, cell, coordinate):
cell_color = self.__get_cell_color(cell)
cell_pos = self._calculate_cell_position_in_the_grid(coordinate)
surface_pos = self._calculate_cell_position_on_screen(cell_pos)
cell.was_redrawn()
yield self._draw_the_cell_to_screen(cell_color, surface_pos)
def __get_cell_color(self, cell):
return self._cellular_automaton.get_current_rule().get_state_draw_color(
cell.get_current_state(self._cellular_automaton.get_current_evolution_step()))
def _calculate_cell_position_in_the_grid(self, coordinate):
return list(map(operator.mul, self.__cell_size, coordinate))
def _calculate_cell_position_on_screen(self, cell_pos):
return [self.__rect.left + cell_pos[0], self.__rect.top + cell_pos[1]]
def _draw_the_cell_to_screen(self, cell_color, surface_pos):
return self.__screen.fill(cell_color, (surface_pos, self.__cell_size))
class CAWindow:
def __init__(self, cellular_automaton: automaton.CellularAutomatonProcessor,
evolution_steps_per_draw=1,
window_size=(1000, 800)):
self._ca = cellular_automaton
self.__window_size = window_size
self.__init_pygame()
self.__loop_evolution_and_redraw_of_automaton(evolution_steps_per_draw=evolution_steps_per_draw)
def __init_pygame(self):
pygame.init()
pygame.display.set_caption("Cellular Automaton")
self._screen = pygame.display.set_mode(self.__window_size)
self._font = pygame.font.SysFont("monospace", 15)
self.ca_display = _CASurface(pygame.Rect(0, 30, self.__window_size[0], self.__window_size[1] - 30),
self._ca,
self._screen)
def __loop_evolution_and_redraw_of_automaton(self, evolution_steps_per_draw):
running = True
while running:
pygame.event.get()
time_ca_start = time.time()
self._ca.evolve_x_times(evolution_steps_per_draw)
time_ca_end = time.time()
self.ca_display.redraw_cellular_automaton()
time_ds_end = time.time()
self.__print_process_duration(time_ca_end, time_ca_start, time_ds_end)
def __print_process_duration(self, time_ca_end, time_ca_start, time_ds_end):
self._screen.fill([0, 0, 0], ((0, 0), (self.__window_size[0], 30)))
self.__write_text((10, 5), "CA: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s")
self.__write_text((310, 5), "Display: " + "{0:.4f}".format(time_ds_end - time_ca_end) + "s")
self.__write_text((660, 5), "Step: " + str(self._ca.get_current_evolution_step()))
def __write_text(self, pos, text, color=(0, 255, 0)):
label = self._font.render(text, 1, color)
update_rect = self._screen.blit(label, pos)
pygame.display.update(update_rect)