138 lines
5.5 KiB
Python
138 lines
5.5 KiB
Python
"""
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Copyright 2019 Richard Feistenauer
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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"""
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from multiprocessing import RawArray, RawValue
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from ctypes import c_float, c_bool
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class CellState:
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"""
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This is the base class for all cell states.
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When using the cellular automaton display, inherit this class and implement get_state_draw_color.
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"""
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_state_save_slot_count = 2
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def __init__(self, initial_state=(0., ), draw_first_state=True):
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self._state_slots = [list(initial_state) for i in range(self.__class__._state_save_slot_count)]
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self._active = [False for i in range(self.__class__._state_save_slot_count)]
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self._active[0] = True
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self._dirty = draw_first_state
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def is_active(self, current_evolution_step):
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""" Returns the active status for the requested evolution_step
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:param current_evolution_step: The evolution_step of interest.
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:return: True if the cell state is set active for this evolution_step.
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"""
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return self._active[self._calculate_slot(current_evolution_step)]
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def set_active_for_next_evolution_step(self, current_evolution_step):
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""" Sets the cell active for the next evolution_step, so it will be evolved.
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:param current_evolution_step: The current evolution_step index.
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:return:
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"""
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self._active[self._calculate_slot(current_evolution_step + 1)] = True
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def is_set_for_redraw(self):
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""" States if this state should be redrawn.
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:return: True if redraw is needed.
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"""
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return self._dirty
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def was_redrawn(self):
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""" Remove the state from redraw cycle until next state change """
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self._dirty = False
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def get_state_of_last_evolution_step(self, current_evolution_step):
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return self.get_state_of_evolution_step(current_evolution_step - 1)
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def get_state_of_evolution_step(self, evolution_step):
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""" Returns the state of the evolution_step.
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:param evolution_step: Uses the evolution_step index, to differ between concurrent states.
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:return The state of this evolution_step.
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"""
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return self._state_slots[self._calculate_slot(evolution_step)]
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def set_state_of_evolution_step(self, new_state, evolution_step):
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""" Sets the new state for the evolution_step.
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:param new_state: The new state to set.
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:param evolution_step: The evolution_step index, to differ between concurrent states.
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:return True if the state really changed.
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"""
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changed = self._set_new_state_if_valid(new_state, evolution_step)
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self._dirty |= changed
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self._active[self._calculate_slot(evolution_step)] = False
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return changed
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def _set_new_state_if_valid(self, new_state, evolution_step):
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current_state = self.get_state_of_evolution_step(evolution_step)
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if len(new_state) != len(current_state):
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raise IndexError("State length may not change!")
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self.__change_current_state_values(current_state, new_state)
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return self.__did_state_change(evolution_step)
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@staticmethod
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def __change_current_state_values(current_state, new_state):
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for i, ns in enumerate(new_state):
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if current_state[i] != ns:
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current_state[i] = ns
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def __did_state_change(self, evolution_step):
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for a, b in zip(self.get_state_of_evolution_step(evolution_step),
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self.get_state_of_last_evolution_step(evolution_step)):
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if a != b:
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return True
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return False
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def get_state_draw_color(self, evolution_step):
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""" When implemented should return the color representing the requested state.
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:param evolution_step: Requested evolution_step.
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:return: Color of the state as rgb tuple
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"""
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raise NotImplementedError
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@classmethod
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def _calculate_slot(cls, evolution_step):
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return evolution_step % cls._state_save_slot_count
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class SynchronousCellState(CellState):
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"""
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CellState version using shared values for multi processing purpose.
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"""
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def __init__(self, initial_state=(0., ), draw_first_state=True):
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super().__init__(initial_state, draw_first_state)
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self._state_slots = [RawArray(c_float, initial_state) for i in range(self.__class__._state_save_slot_count)]
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self._active = [RawValue(c_bool, False) for i in range(self.__class__._state_save_slot_count)]
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self._active[0].value = True
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self._dirty = RawValue(c_bool, draw_first_state)
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def set_active_for_next_evolution_step(self, current_evolution_step):
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self._active[self._calculate_slot(current_evolution_step + 1)].value = True
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def is_set_for_redraw(self):
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return self._dirty.value
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def was_redrawn(self):
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self._dirty.value = False
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def set_state_of_evolution_step(self, new_state, evolution_step):
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changed = self._set_new_state_if_valid(new_state, evolution_step)
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self._dirty.value |= changed
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self._active[self._calculate_slot(evolution_step)].value = False
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return changed
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