refactoring and comments
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530072b1d5
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0960991e47
@ -31,8 +31,8 @@ class WorldGeneratorWindow:
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cell_size = [x / y for x, y in zip(self.grid_size, grid_dimension)]
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surfaces_to_update = []
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for cell in self._cellular_automaton.grid.get_active_cells().values():
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if not cell.is_dirty():
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for cell in self._cellular_automaton.grid.get_cells().values():
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if not cell.is_set_for_redrawing():
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continue
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cell_coordinate = cell.coordinate
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status = cell.get_status_for_iteration(self._cellular_automaton.get_iteration_index())
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@ -45,7 +45,7 @@ class WorldGeneratorWindow:
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surface_pos = [x * y for x, y in zip(cell_size, cell_coordinate)]
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surface_pos[1] += 20
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surfaces_to_update.append(self.screen.fill(cell_color, (surface_pos, cell_size)))
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cell.release_dirty()
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cell.release_from_redraw()
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pygame.display.update(surfaces_to_update)
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def main_loop(self):
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@ -53,7 +53,7 @@ class WorldGeneratorWindow:
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while running:
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time_ca_start = time.time()
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self._cellular_automaton.evolve()
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self._cellular_automaton.evolve_x_times(10)
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time_ca_end = time.time()
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self._display_cellular_automaton()
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time_ds_end = time.time()
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@ -86,17 +86,17 @@ class TestRule(Rule):
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cell.set_status_for_iteration([rand], iteration_index + 1)
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if rand != 0:
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active = True
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cell.set_dirty()
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cell.set_for_redraw()
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elif len(neighbors) == 8:
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left_neighbour_status = neighbors[3].get_status_for_iteration(last_iteration)
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active = cell.set_status_for_iteration(left_neighbour_status, iteration_index)
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if active:
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cell.set_dirty()
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cell.set_for_redraw()
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return active
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if __name__ == "__main__":
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rule = TestRule()
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ca = CellularAutomaton([10, 10], MooreNeighborhood(EdgeRule.IGNORE_EDGE_CELLS), rule, thread_count=2)
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ca = CellularAutomaton([400, 400], MooreNeighborhood(EdgeRule.IGNORE_EDGE_CELLS), rule)
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ca_window = WorldGeneratorWindow([1000, 730], ca)
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ca_window.main_loop()
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@ -7,19 +7,22 @@ class Cell:
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self._dirty = False
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def set_neighbours(self, neighbours: list):
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""" Set new cells as neighbour of this cell.
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:param neighbours: A List of Cell names.
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"""
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self.neighbours = neighbours
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def is_dirty(self):
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def is_set_for_redrawing(self):
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return self._dirty
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def set_dirty(self):
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def set_for_redraw(self):
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self._dirty = True
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def release_dirty(self):
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def release_from_redraw(self):
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self._dirty = False
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def set_status_for_iteration(self, new_status, iteration):
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""" Will set the new status for Iteration.
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def set_status_of_iteration(self, new_status, iteration):
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""" Will set the new status for the iteration modulo two.
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:param new_status: The new status to set.
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:param iteration: Uses the iteration index, to differ between current and next state.
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:return True if status has changed.
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@ -28,8 +31,8 @@ class Cell:
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return self._status[0] != self._status[1]
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def get_status_for_iteration(self, iteration):
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""" Will return the status for the iteration.
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def get_status_of_iteration(self, iteration):
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""" Will return the status for the iteration modulo two.
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:param iteration: Uses the iteration index, to differ between current and next state.
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:return The status for this iteration.
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"""
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@ -1,5 +1,3 @@
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import sys
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from cellular_automaton.ca_cell import Cell
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from cellular_automaton.ca_neighborhood import Neighborhood
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@ -16,19 +14,24 @@ class Grid:
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self._active_cells = self._cells.copy()
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self._set_all_cells_active()
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def get_names_of_active_cells(self):
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def get_active_cell_names(self):
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return list(self._active_cells.keys())
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def get_active_cells(self):
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return self._active_cells
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def clear_active_cells(self):
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self._active_cells.clear()
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def get_cells(self):
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return self._cells
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def set_cell_and_neighbours_active(self, cell_info: list):
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self._active_cells[cell_info[0].name] = cell_info[0]
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for neighbour in cell_info[1]:
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self._active_cells[neighbour.name] = neighbour
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def clear_active_cells(self):
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self._active_cells = {}
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def set_cells_active(self, cells: list):
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""" Consider the cells in the next evolution cycle.
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:param cells: A list of Cell objects, that shall be considered in the next evolution cycle.
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"""
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for cell in cells:
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self._active_cells[cell.name] = cells
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def get_cell_and_neighbors(self, cell_name):
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cell = self._cells[cell_name]
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@ -84,18 +87,10 @@ class Grid:
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try:
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self._recursive_step_down_dimensions(coordinate.copy(), dimension_index, self._set_cell_neighbours)
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except IndexError:
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neighbours_coordinates = self._neighborhood.get_neighbor_coordinates(coordinate, self._dimension)
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neighbours_coordinates = self._neighborhood.calculate_cell_neighbor_coordinates(coordinate, self._dimension)
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neighbour_names = [self._cells[_join_coordinate(nc)].name for nc in neighbours_coordinates]
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self._cells[_join_coordinate(coordinate)].set_neighbours(neighbour_names)
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# def __sizeof__(self):
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# size = 0
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# for cell in self._cells.values():
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# size += sys.getsizeof(cell)
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# size += sys.getsizeof(self._dimension) + sys.getsizeof(self._cells) + sys.getsizeof(self._active_cells)
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# return size
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def _instantiate_coordinate_if_necessary(coordinate):
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if coordinate is None:
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@ -9,19 +9,28 @@ class EdgeRule(Enum):
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class Neighborhood:
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def __init__(self, neighbors: list, edge_rule: EdgeRule):
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""" Defines a neighborhood for cells.
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:param neighbors: List of relative coordinates for the neighbors.
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:param edge_rule: A EdgeRule to define, how Cells on the edge of the grid will be handled.
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"""
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self._neighbors = neighbors
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self.edge_rule = edge_rule
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self.dimensions = []
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self.grid_dimensions = []
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def get_relative_neighbor_coordinates(self):
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return self._neighbors
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def get_neighbor_coordinates(self, cell_coordinate, dimensions):
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self.dimensions = dimensions
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def calculate_cell_neighbor_coordinates(self, cell_coordinate, grid_dimensions):
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""" Get a list of coordinates for the cell neighbors. The EdgeRule can reduce the returned neighbor count.
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:param cell_coordinate: The coordinate of the cell to get the neighbors
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:param grid_dimensions: The dimensions of the grid, to apply edge the rule.
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:return:
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"""
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self.grid_dimensions = grid_dimensions
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if self._does_ignore_edge_cell_rule_apply(cell_coordinate):
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return []
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else:
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return self._apply_edge_rule_to_neighbours_of(cell_coordinate)
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return self._apply_edge_rule_to_neighbours(cell_coordinate)
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def _does_ignore_edge_cell_rule_apply(self, coordinate):
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if self.edge_rule == EdgeRule.IGNORE_EDGE_CELLS and self._is_coordinate_on_an_edge(coordinate):
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@ -29,37 +38,42 @@ class Neighborhood:
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return False
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def _is_coordinate_on_an_edge(self, coordinate):
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for nd, d in zip(coordinate, self.dimensions):
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if nd == 0 or nd == d - 1:
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for neighbor_dimension, dimension in zip(coordinate, self.grid_dimensions):
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if neighbor_dimension == 0 or neighbor_dimension == dimension - 1:
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return True
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return False
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def _apply_edge_rule_to_neighbours_of(self, cell_coordinate):
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def _apply_edge_rule_to_neighbours(self, coordinate):
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remaining_neighbours = []
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for neighbour in self._neighbors:
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if not self._does_ignore_edge_cell_neighbours_rule_apply(neighbour, cell_coordinate):
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remaining_neighbours.append(self._calculate_neighbour_coordinate(neighbour, cell_coordinate))
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if not self._does_ignore_edge_cell_neighbours_rule_apply(neighbour, coordinate):
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remaining_neighbours.append(self._calculate_neighbour_coordinate(neighbour, coordinate))
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return remaining_neighbours
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def _does_ignore_edge_cell_neighbours_rule_apply(self, neighbour, cell_coordinate):
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def _does_ignore_edge_cell_neighbours_rule_apply(self, neighbour, coordinate):
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if self.edge_rule == EdgeRule.IGNORE_MISSING_NEIGHBORS_OF_EDGE_CELLS:
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for rel_nd, cd, d in zip(neighbour, cell_coordinate, self.dimensions):
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nd = cd + rel_nd
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if nd < 0 or nd >= d:
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for rel_neighbour_dim, cell_dim, dim in zip(neighbour, coordinate, self.grid_dimensions):
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neighbor_dimension = cell_dim + rel_neighbour_dim
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if neighbor_dimension < 0 or neighbor_dimension >= dim:
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return True
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return False
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def _calculate_neighbour_coordinate(self, neighbour, cell_coordinate):
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new_coordinate = []
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for rel_nd, cd, d in zip(neighbour, cell_coordinate, self.dimensions):
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nd = cd + rel_nd
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if nd < 0:
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nd = d - 1
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elif nd >= d:
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nd = 0
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new_coordinate.append(nd)
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for rel_neighbour_dim, cell_dim, dim in zip(neighbour, cell_coordinate, self.grid_dimensions):
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neighbor_dim = cell_dim + rel_neighbour_dim
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neighbor_dim = self._calculate_neighbour_dimension_of_edge_cells(dim, neighbor_dim)
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new_coordinate.append(neighbor_dim)
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return new_coordinate
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@staticmethod
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def _calculate_neighbour_dimension_of_edge_cells(dim, neighbor_dim):
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if neighbor_dim < 0:
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neighbor_dim = dim - 1
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elif neighbor_dim >= dim:
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neighbor_dim = 0
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return neighbor_dim
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class MooreNeighborhood(Neighborhood):
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def __init__(self, edge_rule: EdgeRule):
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@ -1,81 +1,62 @@
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import multiprocessing
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import time
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from cellular_automaton.ca_grid import Grid
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from cellular_automaton.ca_rule import Rule
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from cellular_automaton.ca_neighborhood import Neighborhood
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class CellularAutomaton:
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def __init__(self, dimension: list, neighborhood: Neighborhood, rule_: Rule=None, thread_count: int=4):
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def __init__(self, dimension: list, neighborhood: Neighborhood, evolution_rule: Rule=None):
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self.grid = Grid(dimension, neighborhood)
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self.rule = rule_
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self._thread_count = thread_count
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self.evolution_rule = evolution_rule
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self.iteration = 0
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self.test_number = 0
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def set_rule(self, rule: Rule):
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self.rule = rule
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def set_thread_count(self, thread_count: int):
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self._thread_count = thread_count
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""" Set new evolution rule.
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:param rule:
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:return:
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"""
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self.evolution_rule = rule
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def get_iteration_index(self):
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""" Get the count of evolution cycles done.
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:return: Evolution steps done.
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"""
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return self.iteration
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def evolve_x_times(self, evolutions: int):
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""" Evolve all cells for x time steps.
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:param evolutions: the count of evolutions done.
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:return: True if all cells are inactive
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"""
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for evo in range(evolutions):
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finished = self.evolve()
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if finished:
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return True
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return False
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def evolve(self):
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""" Evolves all active cells for one time step.
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:return: True if all cells are inactive.
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"""
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if self._all_cells_are_inactive():
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if self._is_evolution_finished():
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return True
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else:
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self.iteration += 1
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self._start_multi_process_cell_evolution()
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self._evolve_all_active_cells()
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return False
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def _start_multi_process_cell_evolution(self):
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""" Evolves the cells in separate threads """
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lists_of_cell_names = self._create_list_of_cell_names_lists_for_all_threads()
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def _evolve_all_active_cells(self):
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active_cells = self.grid.get_active_cell_names()
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self.grid.clear_active_cells()
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jobs = self._start_treads_to_evolve_grid(lists_of_cell_names)
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self._wait_for_all_threads_to_finish(jobs)
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print(self.test_number)
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self._evolve_cells(active_cells)
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def _all_cells_are_inactive(self):
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return len(self.grid.get_names_of_active_cells()) == 0
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def _is_evolution_finished(self):
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return len(self.grid.get_active_cell_names()) == 0
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def _create_list_of_cell_names_lists_for_all_threads(self):
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active_cells = self.grid.get_names_of_active_cells()
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cell_count_per_thread = int(len(active_cells) / self._thread_count)
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return self._divide_list_in_parts_of_size(active_cells, cell_count_per_thread)
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def _evolve_cells(self, cell_names: list):
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for cell_name in cell_names:
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cell_info = self.grid.get_cell_and_neighbors(cell_name)
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active = self.evolution_rule.evolve_cell(cell_info[0], cell_info[1], self.iteration)
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@staticmethod
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def _divide_list_in_parts_of_size(active_cells: list, cell_count_per_thread: int):
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return [active_cells[i:i + cell_count_per_thread]
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for i in range(0, len(active_cells), cell_count_per_thread)]
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def _start_treads_to_evolve_grid(self, lists_of_cell_names):
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jobs = []
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for t in range(self._thread_count):
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process = multiprocessing.Process(target=_evolve_cells, args=(self, lists_of_cell_names[t]))
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jobs.append(process)
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process.start()
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return jobs
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@staticmethod
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def _wait_for_all_threads_to_finish(jobs):
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for process in jobs:
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process.join()
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def _evolve_cells(cellular_automaton, cell_names: list):
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time.sleep(2)
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cellular_automaton.test_number += 1
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print(cellular_automaton.grid)
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for cell_name in cell_names:
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cell_info = cellular_automaton.grid.get_cell_and_neighbors(cell_name)
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active = cellular_automaton.rule.evolve_cell(cell_info[0], cell_info[1], cellular_automaton.iteration)
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if active:
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cellular_automaton.grid.set_cell_and_neighbours_active(cell_info)
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if active:
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self.grid.set_cells_active(cell_info[0] + cell_info[1])
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