103 lines
3.9 KiB
Python
103 lines
3.9 KiB
Python
#!/usr/bin/env python3
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import pygame
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import random
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import time
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from cellular_automaton.cellular_automaton import CellularAutomaton
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from cellular_automaton.ca_rule import Rule
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from cellular_automaton.ca_neighborhood import MooreNeighborhood, EdgeRule
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class WorldGeneratorWindow:
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def __init__(self, windows_size: list, cellular_automaton: CellularAutomaton):
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self.window_size = windows_size
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self.grid_size = self.window_size.copy()
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self.grid_size[1] -= 20
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pygame.init()
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pygame.display.set_caption("World Generator")
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self.screen = pygame.display.set_mode(self.grid_size)
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self._cellular_automaton = cellular_automaton
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self.font = pygame.font.SysFont("monospace", 15)
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def set_cellular_automaton(self, cellular_automaton):
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self._cellular_automaton = cellular_automaton
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def _display_cellular_automaton(self):
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grid_dimension = self._cellular_automaton.grid.get_dimension()
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cell_size = [x / y for x, y in zip(self.grid_size, grid_dimension)]
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surfaces_to_update = []
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for cell in self._cellular_automaton.grid.get_cells().values():
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if not cell.is_set_for_redrawing():
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continue
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cell_coordinate = cell.coordinate
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status = cell.get_status_for_iteration(self._cellular_automaton.get_iteration_index())
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if status is None:
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status = [0]
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red = 0
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if status[0] >= 10:
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red = 255
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cell_color = [red, 0, 0]
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surface_pos = [x * y for x, y in zip(cell_size, cell_coordinate)]
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surface_pos[1] += 20
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surfaces_to_update.append(self.screen.fill(cell_color, (surface_pos, cell_size)))
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cell.release_from_redraw()
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pygame.display.update(surfaces_to_update)
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def main_loop(self):
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running = True
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while running:
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time_ca_start = time.time()
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self._cellular_automaton.evolve_x_times(10)
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time_ca_end = time.time()
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self._display_cellular_automaton()
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time_ds_end = time.time()
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self._print_process_duration(time_ca_end, time_ca_start, time_ds_end)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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def _print_process_duration(self, time_ca_end, time_ca_start, time_ds_end):
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self.screen.fill([0, 0, 0], ((0, 0), (self.window_size[0], 30)))
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self._write_text((10, 5), "CA: " + "{0:.4f}".format(time_ca_end - time_ca_start) + "s")
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self._write_text((310, 5), "Display: " + "{0:.4f}".format(time_ds_end - time_ca_end) + "s")
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def _write_text(self, pos, text, color=(0, 255, 0)):
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label = self.font.render(text, 1, color)
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update_rect = self.screen.blit(label, pos)
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pygame.display.update(update_rect)
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class TestRule(Rule):
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def evolve_cell(self, cell, neighbors, iteration_index):
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active = False
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last_iteration = iteration_index - 1
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if cell.get_status_for_iteration(last_iteration) is None:
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rand = random.randrange(0, 101, 1)
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if rand <= 99:
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rand = 0
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cell.set_status_for_iteration([rand], iteration_index)
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cell.set_status_for_iteration([rand], iteration_index + 1)
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if rand != 0:
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active = True
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cell.set_for_redraw()
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elif len(neighbors) == 8:
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left_neighbour_status = neighbors[3].get_status_for_iteration(last_iteration)
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active = cell.set_status_for_iteration(left_neighbour_status, iteration_index)
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if active:
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cell.set_for_redraw()
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return active
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if __name__ == "__main__":
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rule = TestRule()
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ca = CellularAutomaton([400, 400], MooreNeighborhood(EdgeRule.IGNORE_EDGE_CELLS), rule)
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ca_window = WorldGeneratorWindow([1000, 730], ca)
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ca_window.main_loop()
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